- NOW LOADING -
Masami Ueda was in charge of arranging the music for the additional content "Banquet of Nature: Samurai Shodown" of Terry Bogard of "SUPER SMASH BROS. ULTIMATE" delivered on November 6, 2019.
"SUPER SMASH BROS. ULTIMATE"
© 2018 Nintendo
Original Game: © Nintendo / HAL Laboratory, Inc.
Characters: © Nintendo / HAL Laboratory, Inc. / Pokémon. / Creatures Inc. / GAME FREAK inc. / SHIGESATO ITOI / APE inc. / INTELLIGENT SYSTEMS / Konami Digital Entertainment / SEGA / CAPCOM CO., LTD. / BANDAI NAMCO Entertainment Inc ./ MONOLITHSOFT / CAPCOM USA, INC. / SQUARE ENIX CO., LTD. / ATLUS / Microsoft / SNK CORPORATION.
We were in charge of all sounds (sound direction, BGM/SE production, Unity implementation) of "Logless Story (Stories)" released on September 18, 2019.
"Logless Story (Stories) Official Website [Logst]"
© Marvelous Inc. Aiming Inc.
Everything about sound
Construction the best sound of the worldview for the work (collaboration with the game director)
Requirement definition and specification creation (We will undertake all sound related material creation)
Direction Quality control, process control, budget control, communication inside and outside the team
SE production / BGM production / Voice list creation / Voice recording / Foley recording / MA / Lyrics / Recording (vocals, musical instruments) / Soundtrack production
Improvements for system extensions / efficiency and quality retention in cooperation with the corresponding / programmer to assets implementations game flow and mounting design / various game engines and middleware that in view of the sound effect of
Care about the GAME first
Our sound can effect the games powerful
We have know-how to improve quality from many years of experience
High quality implementation
We believe game's quality can be improved by implementation
Interactive control is an essential era. Interactive music is linked to the video, and contributes greatly to improving the effect.
Not just to implement, we will continue to improve with the aim of directing surface and quality improvement
No need to prepare sample sounds
I think it is important to get involved from where to think what kind of sound is needed
After discussing the work thoroughly, let's check the implemented sound in the game flow and discuss
Outside sound department
As an external sound department of your company, we will correspond for a period
Sound management consulting
We support to cultivate talented sound team .
If you don't know where to ask , we are here to answer your questions such as outsource management
We will help you building the new workflows such as equipment selection, mastering techniques, and guidance for creating intermediate tools.
Middleware introduction support
We can support you implementing world standard Audio Kinetic's "Wwise" .
Of course it is okay with CRI middleware as well
Our survise can be very flexible such as supporting for advanced technologies such as VR and Dolby Atmos as well as surround
Compatible with various game engines (Unity / Unreal Engine / original engine)
Sound porting support
Porting from smartphones to stationary machines, sound porting from old hardware to next-generation hardware, etc.
CEO/Technical Audio Director/Implementer/Music Composer
After joining Capcom in 1995, worked for Clover Studio and Platinum Games, and established "MIYABI GAME AUDIO INC." Appointed as representative director. "Resident Evil 3" "Super Smash Bros. Ultimate" "NieR:Automata (implementation only)" "Bayonetta 1-2" "Okami" "Resident Evil 1-3" "Devil May Cry" etc. "NieR:Automata" was awarded the highest award in the CEDEC 2017 sound category for its interactive music production that expresses the worldview and its commercial success as a musical piece. In charge of implementation in almost all titles, also experienced numerous hard porting. Engaged as a sound manager in expanding and managing outsource, and directing.
Director/Audio Director/Music Composer
After joining Tecmo in 1998, became a director of the Company after working at Platinum Games and others. In addition to participating in "Resident Evil 3", "Resident Evil 7 biohazard - End of Zoe" (2017), "Bayonetta 1-2", etc., he was the sound director for "Sword and Magic Logless" and "Logless Story". In the full orchestra recording "Rygar (PS2)", he was nominated for the American GANG Awards and AIAS Annual Music Awards.
Audio Director/Senior Sound Designer
After joining SCE in 1998, he was in charge of "Gran Turismo" series, "Lifeline", "Fantavision", etc. After working for Basiscape, worked as a lead sound designer at Platinum Games. "ASTRAL CHAIN" (2019), "Metal Gear Rising Revengeance" (2013), etc.
After joining Capcom in 2006, she worked for Platinum Games before joining the company. In addition to being the lead composer for "VANQUISH" (2010), she also participated in "Logless Story" (2019), "Sword and Magic Logless Ancient Goddess" (2013), "Bayonetta" (2009), and others. With has outstanding composition skills, her has colored many games so far.
Sound Designer/Music Composer
Participated in numerous titles such as "Logless Story" (2019). From production to the use of middleware to the implementation of the game engine, he is dexterous.
At our company, as a specialist of interactive audio software,
In order to improve our knowledge and skills, we are actively acquiring the Wwise skill certification.
Wwise is a trademark of Audiokinetic Inc. © 2020 All rights reserved.
TEL & FAX
Date of establishment
MIYABI GAME AUDIO INC.
1-3-2-203 Koraibashi, Chuo-ku, Osaka 541-0043, Japan
CEO : Masami Ueda
Director : Takayasu Sodeoka
December 7, 2018
3 million yen
Mitsubishi UFJ Bank/Sumishin SBI Net Bank
3 minutes walk from Exit 4 of Kitahama Station on the Osaka Metro Sakaisuji Line
3-minute walk from Exit 30 of Kitahama Station on the Keihan Main Line
We are looking for members to work with us!
High sound direction ability
Those who can handle middleware such as CRI and Wwise