Direction + Implementation + Design



​Since 2018





Masami Ueda was in charge of arranging the music for the additional content "Banquet of Nature: Samurai Shodown" of Terry Bogard of "SUPER SMASH BROS. ULTIMATE" delivered on November 6, 2019.


© 2018 Nintendo

Original Game: © Nintendo / HAL Laboratory, Inc.

Characters: © Nintendo / HAL Laboratory, Inc. / Pokémon. / Creatures Inc. / GAME FREAK inc. / SHIGESATO ITOI / APE inc. / INTELLIGENT SYSTEMS / Konami Digital Entertainment / SEGA / CAPCOM CO., LTD. / BANDAI NAMCO Entertainment Inc ./ MONOLITHSOFT / CAPCOM USA, INC. / SQUARE ENIX CO., LTD. / ATLUS / Microsoft / SNK CORPORATION.


We were in charge of all sounds (sound direction, BGM/SE production, Unity implementation) of "Logless Story (Stories)" released on September 18, 2019.​

"Logless Story (Stories) Official Website [Logst]"

© Marvelous Inc. Aiming Inc.




Everything about sound

  • Construction the best sound of the worldview for the work (collaboration with the game director)

  • Requirement definition and specification creation (We will undertake all sound related material creation)

  • Direction Quality control, process control, budget control, communication inside and outside the team

  • Asset production
    SE production / BGM production / Voice list creation / Voice recording / Foley recording / MA /
    Lyrics / Recording (vocals, musical instruments) / Soundtrack production

  • Improvements for system extensions / efficiency and quality retention in cooperation with the corresponding / programmer to assets implementations game flow and mounting design / various game engines and middleware that in view of the sound effect of


Care about the GAME first

  • Our sound can effect the games powerful

  • We have know-how to improve quality from many years of experience


High quality implementation

  • We believe game's quality can be improved by implementation

    • Interactive control is an essential era. Interactive music is linked to the video, and contributes greatly to improving the effect.

    • Not just to implement, we will continue to improve with the aim of directing surface and quality improvement

No need to prepare sample sounds

  • I think it is important to get involved from where to think what kind of sound is needed

  • After discussing the work thoroughly, let's check the implemented sound in the game flow and discuss

Outside sound department

  • As an external sound department of your company, we will correspond for a period


Sound management consulting

  • We support to cultivate talented sound team .

  • If you don't know where to ask , we are here to answer your questions such as outsource management

  • We will help you building the new workflows such as equipment selection, mastering techniques, and guidance for creating intermediate tools.

​Middleware introduction support

  • We can support you implementing world standard Audio Kinetic's "Wwise" .

  • Of course it is okay with CRI middleware as well

  • Our survise can be very flexible such as supporting  for advanced technologies such as VR and Dolby Atmos as well as surround

  • Compatible with various game engines (Unity / Unreal Engine / original engine)

Sound porting support

  • Porting from smartphones to stationary machines, sound porting from old hardware to next-generation hardware, etc.





Masami Ueda


CEO/Technical Audio Director/Implementer/Music Composer

After joining Capcom in 1995, worked for Clover Studio and Platinum Games, and established "MIYABI GAME AUDIO INC." Appointed as representative director. "Resident Evil 3" "Super Smash Bros. Ultimate" "NieR:Automata (implementation only)" "Bayonetta 1-2" "Okami" "Resident Evil 1-3" "Devil May Cry" etc. "NieR:Automata" was awarded the highest award in the CEDEC 2017 sound category for its interactive music production that expresses the worldview and its commercial success as a musical piece. In charge of implementation in almost all titles, also experienced numerous hard porting. Engaged as a sound manager in expanding and managing outsource, and directing.

Takayasu Sodeoka


Director/Audio Director/Music Composer

After joining Tecmo in 1998, became a director of the Company after working at Platinum Games and others. In addition to participating in "Resident Evil 3", "Resident Evil 7 biohazard - End of Zoe" (2017), "Bayonetta 1-2", etc., he was the sound director for "Sword and Magic Logless" and "Logless Story". In the full orchestra recording "Rygar (PS2)", he was nominated for the American GANG Awards and AIAS Annual Music Awards.

Kentaro Nakagoshi


Audio Director/Senior Sound Designer

After joining SCE in 1998, he was in charge of "Gran Turismo" series, "Lifeline", "Fantavision", etc. After working for Basiscape, worked as a lead sound designer at Platinum Games. "ASTRAL CHAIN" (2019), "Metal Gear Rising Revengeance" (2013), etc.

Erina Niwa


Music composer

After joining Capcom in 2006, she worked for Platinum Games before joining the company. In addition to being the lead composer for "VANQUISH" (2010), she also participated in "Logless Story" (2019), "Sword and Magic Logless Ancient Goddess" (2013), "Bayonetta" (2009), and others. With has outstanding composition skills, her has colored many games so far.

Keisei Harada


Sound Designer/Music Composer


Participated in numerous titles such as "Logless Story" (2019). From production to the use of middleware to the implementation of the game engine, he is dexterous.

At our company, as a specialist of interactive audio software,

In order to improve our knowledge and skills, we are actively acquiring the Wwise skill certification.

Wwise is a trademark of Audiokinetic Inc. © 2020 All rights reserved.



company name




Date of establishment


Correspondent bank


1-3-2-203 Koraibashi, Chuo-ku, Osaka 541-0043, Japan


CEO : Masami Ueda

Director : Takayasu Sodeoka

December 7, 2018

3 million yen

Mitsubishi UFJ Bank/Sumishin SBI Net Bank



Nearest station

  • 3 minutes walk from Exit 4 of Kitahama Station on the Osaka Metro Sakaisuji Line

  • 3-minute walk from Exit 30 of Kitahama Station on the Keihan Main Line






We are looking for members to work with us!

Sound programmer

Sound designer

Music composer

Functional requirements
High sound direction ability
Those who can handle middleware such as CRI and Wwise


Job request/recruitment question

Please feel free to contact us

Contact by email

Contact by phone

  • MGA Facebook page
  • MGA Twitter page


© 2020 MIYABI GAME AUDIO INC. All Rights Reserved.